Story index 2026

Field notes
for people who make.

Selected reporting on tools, environments and working methods across game development. We favour practical insight over hot takes.

01

The rhythm beneath a small team’s best work

The useful habits in a compact studio are seldom glamorous. They are the short, repeatable moments that let everyone see what the work is becoming.

Share a studio practice
02

When a sound has somewhere to stand

Spatial audio becomes more useful when it is treated as a wayfinding decision, not an ornamental layer. We follow the choices that make a game space feel inhabitable.

Suggest a technical deep dive
Game development tools and research materials
Wellington harbour at blue hour near creative studios
03

Wellington’s harbourline of game makers

A city’s creative life runs on proximity: shared worktables, late buses and a reliable place to keep making. Here is what the local map makes visible.

Send a local signal

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