
Feature 12 Design systems
Good friction is a design material.
What prototype rituals can teach teams about keeping an idea legible as a project grows.
Open field note01 Independent review desk — Aotearoa
Xamudero traces the systems, studios and small decisions that shape the games worth remembering.
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We publish considered reporting on game development, interaction design and the culture around both. Each piece starts with a question, not a score.
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Feature 12 Design systems
What prototype rituals can teach teams about keeping an idea legible as a project grows.
Open field noteIndex Recent observations
View all storiesStudio practice
On protecting a creative week from its own calendar.
Tools and craft
Spatial audio as a compass for more generous play spaces.
Local signal
Small studios, shared rooms and the infrastructure between them.